Home
Archaeology
Astronomy
Biology
Books
Business
Chemistry
Coins
Computers
Conservation
Cooking
Earth Science
Farming
Economics
Finance
Games
Geography
Health Science
History by Date
Hobbies
Law
Mathematics
Medicine
Military Technology
Movies
Music
People
Pharmacology
Philosophy
Physics
Psychology
Religion
Science History
Technology
Sports
Television
Video
Visual Art
Privacy
Contact Us



Troupe System

In a "traditional" RPG situation, one person typically acts as the GM (Game Master), and largely controls what happens in the game-world, what NPC's (non-player-characters) do. Many games use different versions of that term, with different connotations; D&D's "Dungeon Master" (DM) is one of the oldest and most well-known. In Ars Magica, the term is "Story Guide" (SG), with an implication of more collaborative (with other players) & story-telling approach.

Unlike traditional RPG's, in "Troupe" style play there is a presumption of much more input/involvement on the part of the rest of the players as to "how the world works." Sometimes there is still only 1 SG, but often there are multiple SG's, who apportion various parts of the game-world and have more-or-less full control within their domain. One player may be the SG for a particular noble (the Duke of Burgundy, for example) and any adventures (stories) played in the Duchy of Burgundy or where the Duke is a primary NPC. Another may control all the faeries in the campaign, and most or all faerie-focused stories. Most often, one player will be the "alpha" SG and coordinate overall interactions and continuity between these "beta" SG's and their spheres of play.


Copyright 2004. All rights reserved.